A group of operators have bound their minds together to become the ultimate force to bring down the megacorps plundering Neo Tokyo.
Join This American Dice for a Headspace actual play.
A group of operators have bound their minds together to become the ultimate force to bring down the megacorps plundering Neo Tokyo.
Join This American Dice for a Headspace actual play.
The future is grim.
The population of Neo Tokyo seeks to escape into Cyberzone as the megacorps plunder the world around their sleeping bodies.
There are those, bold enough, perhaps mad enough, link their minds, and stand up.
Join This American Dice for a Headspace actual play.
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar!
A steezy role-playing game about radical and arcane shredding of the Gnar.!
Zorgon the Conqueror is about to tear a hole in reality…luckily, the crew of the Raptor is here to stop them.
Mama Mia it’s a spicy episode!
A dangerously unqualified engineer, a hot-shot soldier who wants to be captain, and an intrepid envoy looking for another taste of fame.
The crew of the Raptor is about to get one hell of a mission.
Are they gloopy enough to ride all the way to flavor town?
Can Lady Blackbird and the crew of the Owl manage to reunite with the Pirate King Uriah Flint now that they are free from the hold of the Imperial Cruiser the Hand of Sorrow.
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship to take her to her true love, the pirate king Uriah Flint.
However—Just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.
how will lady blackbird and the others escape the hand of sorrow?
What dangers lie in their path?
Will they be able to find the secret lair of the pirate king? if they do, will uriah flint accept lady blackbird as his bride? by the time they get there, will she want him to?
The exciting finale. Face to face with a dragon and a Sorceress bent on revenge, can our heroes stop the Round Earthers?
Piss Piss Bang Bang….I mean, follow your dreams kids….sorry, I am a bit drunk at this 5th grade graduation. Who wants to see heroes fight guards who are pissing? Go for it.
On the run from the great chittering hordes of claw and calamity, can our heroes solve a puzzle that no magic or brute force can overcome?
Plus, the Dirks have a serious question to answer…and yes its both existential and erotic.
Down in the catacombs our brave heroes face swarming hordes of ferocious fecundate foes. Plus, how many dirks is too many, and is Rosco’s Achilles heal his vanity…I hope not.
Having made it through the dark forest with the help of some dark and puzzling magic, our heroes find themselves before two ancient doorways…which one will lead them to their final confrontation with the rebels, and which will lead to certain doom.
Also, there’s more poop play than you would normally think.
Confronted by a powerful magical force, our heroes must keep their wits about them to find their way out of the Dark Forest and arrive one step closer to the Round Earth fortress.