On the run from the great chittering hordes of claw and calamity, can our heroes solve a puzzle that no magic or brute force can overcome?
Plus, the Dirks have a serious question to answer…and yes its both existential and erotic.
On the run from the great chittering hordes of claw and calamity, can our heroes solve a puzzle that no magic or brute force can overcome?
Plus, the Dirks have a serious question to answer…and yes its both existential and erotic.
Down in the catacombs our brave heroes face swarming hordes of ferocious fecundate foes. Plus, how many dirks is too many, and is Rosco’s Achilles heal his vanity…I hope not.
Having made it through the dark forest with the help of some dark and puzzling magic, our heroes find themselves before two ancient doorways…which one will lead them to their final confrontation with the rebels, and which will lead to certain doom.
Also, there’s more poop play than you would normally think.
Confronted by a powerful magical force, our heroes must keep their wits about them to find their way out of the Dark Forest and arrive one step closer to the Round Earth fortress.
What happens when our four heroes are beset by giant creatures that have abandoned the civility of man and embraced darkness and destruction? Plus, what does pendulous mean?
The war is over, but there’s one more battle to be fought. Join four brave adventurers on their quest to stamp out the last vestige of an insane cult that view the earth as round.
Their crazy theories started a war….a war that’s officially over.
But there’s one last battle to be fought before peace can return to the land.
Four brave heroes must stop the Round-Earthers.
With a bonus competition for you to guess which episode I edited while drunk.
This mysterious organization is not fooling around. Our four strangers are trapped and they are surrounded by dead bodies.
Four strangers find themselves put to the test by the organization of Watchers. Can they become the new generation that guides the Slayers?
John is beset by demons trying to control his mind for their own damnable purposes. How will this affect the potluck, and how will this affect his relationship with Linda?
A strange man is beset be even stranger demons that seek to control his mind. Really? On the day of the office potluck?
Join the CondoCon 2024 crew for a demonic take on Everyone is John.
After a close call that saw casualties at base camp, we fast forward to the Tet Offensive and see our squad tasked with retaking a city.
While the squads leader was out on an ambush mission, a sudden explosion rocks the quiet of base camp.
The CondoCon crew sits down with Austin and David to delve into a game that explores the burdens, courage, and trauma of soldiers in the Vietnam War.
Beset by Sampson, the Order of the Triad, and other Guild members that suspect their intentions, can our amnesiac adversaries escape, and can they recover the item that Dr. Mrs. The Sovereign demands?
On the run from a knife wielding Brock Sampson and the Order of the Triad, our amnesiac adversaries must find out why they are here, and who they are…oh, and not get killed.
Villainous invaders wake up inside the Venture Compound not knowing who they are or why they are there. All they know is that they are part of the Guild of Calamitous Intent…and that someone is after them.
Can the mysterious light be stopped? Can our petrified polymath’s escape with their lives? And how did we end up with multiple corpses in the house of a small town doctor?
There are two corpses in the old man’s house, both are things plucked from a nightmare, and as this horror sets in, there is a strange light…and its coming right this way!
After having a close call with a nearly catatonic young woman, our inquisitive intellectuals find themselves trapped by a storm and by the feeling that something sinister is afoot.