Well we messed up a big stupid robot! Hell Yeah!
How are we going to stop whatever has been making these miners disappear?
Can Don Jon and our heroes use this sentinel to solve their problems or will it come back to bite them in the butt?
All in Comedy
Well we messed up a big stupid robot! Hell Yeah!
How are we going to stop whatever has been making these miners disappear?
Can Don Jon and our heroes use this sentinel to solve their problems or will it come back to bite them in the butt?
With old one eyed Walsch Baskin in tow, Don Jon and our gang sets up a trap to shut down the mechanical sentinel guarding the subterranean city.
Can they shove a key WAAAAAAAAAAAAAY up where the sun don’t shine….well, even more so since they’re underground.
Find out!
Why did it have to be Robots?
In order to discover the truth of this underground city and the plague that is coming up from it, out heroes need to disable a massive mechanized monster. Lucky for them, there’s a key to just turn it off. Unluckily for them, it’s guarded by another robot, a deadly chimera.
Our heroes have discovered that this mythril mine is actually an ancient lost city that the mining company has been disassembling. Is the answer to the strange plague that has been causing them visions of loved ones long gone connected to the pyramid at the center of this subterranean discovery?
And how many questions will be answered about Urso-Human sexuality?
This Mudred character has a lot to lay on us as he speaks from his cage. He presents a golden opportunity for us to learn about this magical affliction - no not mud drip - and why the mine fore-woman has taken such a heavy hand with her workers.
Don Jon and Sylas are exploring this dirty, understaffed, shit-hole of a mine, Isagnoma escaped his brief capture, and we learn of all the disappearances here in this mine.
Plus a great summer salad recipe for dwarves and a PSA about mud drip disorder.
Don Jon, Sylus, and Isagnoma are headed to the mythril mines to figure out what the hell is delaying the shipments.
I’m sure it’s probably nothing, but with the livelihoods of literally dozens of boomtown prostitutes on the line, you bet your ass Don Jon is on the case.
Worlds greatest hunter.
Worlds greatest lover.
Worlds most handsome man.
Don Jon Raskin has another adventure!
Join Don Jon and Harold the Rat on another adventure that the bards will one day sing of.
World’s most handsome man came, saw, and conquered….now it’s your turn to follow him on another exciting adventure.
But what about your beloved Fini and pals….
David and Austin have a hell of an announcement for you!
The thrilling conclusion of four teens attempt to escape some mammary based malefactors.
Can these four teens safeguard their lives and their nipples? Or will the Nipple Man and his clan of backwoods booby burglars beat them?
Join This American Dice at Condo-Con 2020 as they play Die Laughinga short-play, GM-less game where players portray characters in a horror-comedy movie inspired by 80s and 90s cult films.
Everyone's likely to die. It's just a matter of when and how funny you can make it….and how many nipples they have.
Two pandas, two sun bears, and a polar bear walk into a truck stop. What ensues is wild. Join the folks at the 2020 Condo-Con for an adventure to nail the biggest score of honey this side of the Mason Dixon.
The Grand Finale!
Marvel as Dr. Pilchas attempts to make good on his deal with the god of Death, as Herzl tries to convince a village of four inch gnomes that a two and a half foot tall halfling is somehow one of them, and see how Slim, Bard Bard, Brandon and Federico face down a crew of deadly dinosaurs. And behold, the deadly weapon both sides of this conflict have sought!
After having gone through the caverns of Mt Gloom and encountering the god of Death our heroes find themselves in an idyllic village populated by four inch gnomes. But where is the legendary weapon they were sent to find in order to save the beset city of King K Casserole from the Dinosaur Legion that is currently besieging the city? Find out!
Our heroes seem to have awoken the giant ancient protectors of the catacombs of Mt Gloom. Can they escape from these massive marble monstrosities or will they be mangled into mush? And what further dangers lie in the caverns that seem to be their salvation? Perhaps something far darker waits for them on the other side.
Having scaled Mt. Gloom and broken through to the ancient catacombs within, can our heroes brave the bygone dangers to find the legendary weapon rumored to rest here? And will it be enough to stop the Dino Legion as it gets ever nearer to the city they were sworn to protect?
Find out!
The dreaded Dinosaur Legion stomps ever forward conquering all in its path. Now, King K. Casserole has tasked five noble adventurers with a Hail Mary of quest. Journey to Mt. Gloom, find the legendary weapon rumored to be there, and help stop these scaled scalawags.
Dr. Pilchas and Herzl Quarterling return and are joined by a Salamander, a bard, and a ranger. Find out what happens!
Our heroes find themselves at a city beset by creatures from deep within the geothermal chasms. As conflict and conflagration consume the city, will our cast of characters carefully connected with the carts of contents they…..alliteration aside…will they get the food and medicine or die in the fire while the city burns?
The destroyed way stations at their backs, our heroes must cross the blighted plains to complete their journey to Big Chasm city.
But what dangers lie between? Perhaps monstrous beasts from the sky? Perhaps the magmen of the deep caverns? Or, perhaps this will turn into MAGA fan fiction and they’ll end up in a conflict with refugees. Find out!