In this episode, Saraphina and friends venture out to Falcon’s Hunting Lodge, deep within the dark and mysterious Neverwinter Wood. What secrets will they uncover? Whose date will they intrude on? And who named that guy “Falcon” anyway?
All in D&D
In this episode, Saraphina and friends venture out to Falcon’s Hunting Lodge, deep within the dark and mysterious Neverwinter Wood. What secrets will they uncover? Whose date will they intrude on? And who named that guy “Falcon” anyway?
After Austin subjected his cousins to D&D in the late 90s, they return with a vengeance to experience Dungeon World.
Join a half witch, a kleptomaniac with a beard, and the most violent gastroenterologist in town, as they attempt to cross the blighted wastes and avoid deadly flying ornidones to bring back much needed food and medicine for the people of Jeruschasm.
Usually, we’d bring you the next episode of Dragon of Icespire Peak, but today This American Dice is taking the day off. BUT we didn’t want to make you go a week without any of Saraphina Tealeaf’s songs, so we’ve got the next best thing--A special song by her player, Marisa!
In this episode, Saraphina and friends return from Gnomengarde for some much needed supplies and to check for new quests. But, just when they think they can relax, one of the party succumbs to the most powerful malady in all the Realms: a new crush!
In this episode, Saraphina and friends continue their exploration of the tiny kingdom of Gnomengard! Even though the gruesome, shapeshifting mimic has been vanquished, our heroes might have an even greater challenge trying to save the gnomish kings from themselves…
In this episode, Saraphina and friends visit Gnomengard--the strange and tiny kingdom of strange and tiny gnomes!
Hopefully she’ll be able to procure one of their curious inventions to help against the dragon problem. But, the gnomes of Gnomengard are currently facing problems of their own ….
Today, This American Dice brings you the fifth episode of Dragon of Icespire Peak from the D&D Essentials kit. Saraphina and friends triumphantly return to Phandalin after completing quests on Umbridge Hill and at the Dwarven Excavation.
But danger still looms over the Sword Coast and is anyone ever really safe when an evil dragon is still at large?
Today, This American Dice brings you the fifth episode of Dragon of Icespire Peak from the D&D Essentials kit. Saraphina and friends have cleared out the Dwarven Excavation site, but how will they get back home with a band of hungry orcs standing in their way?
Today, This American Dice brings you the fourth episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. In this episode, Saraphina and friends continue further into the Dwarven Excavation site with the Rockseeker brothers, but will they outwit the terrible traps of the god of greed?
Today, This American Dice brings you the third episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. In this episode Saraphina and friends explore a Dwarven Excavation site and have their very first battle!
Today, This American Dice brings you the second episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit as we take on our first quest: Umbrige Hill. In this episode we’ll be treated to not one, but two original songs by your favorite halfling bard, Saraphina Tealeaf! Hopefully, they’ll help Heal Little Wing Baby!
Today, This American Dice brings you the first episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. Meet Saraphina Tealeaf and her companions as they receive a Welcome to Phandalin!
Join Austin and Leigh as they discuss tips for running games and look back on the adventures of the Black Stallions…and twenty years of breaking each other’s balls.
Long ago a band of heroes stopped a great evil. If the story ended there, they would have gone down as the shining knights of the realm. But the Black Stallions’ quests lead them down a far darker path. Now they are feared... reviled... villains. What happens when a freed genie, a religious zealot, an amoral thief, and a wide-eyed young wizard join together to hunt down a group of the most wanted scum in all the land?
We join our group after they have tracked down the last of the Black Stallions to Hollow Hill, an ancient underground city on the edge of the world. There, they hope to put an end to the Black Stallion scourge once and for all.
Completing this journey will cost our heroes everything they most value - their freedom, their faith, and perhaps their very lives."
Dungeon World: Hunt for the Black Stallions, a six part series starting this Thursday on This American Dice
Squalid world you live in was once a far finer place.
Join an Elvin Sparksinger, a Gnomish Inventor, a Troll Greenward, and a Dwarven Lawbinder, as they make a life for themselves in an enclave beset by the human Imperium in this new game by Robert Bohl and Evil Hat Games.
Viscous is behind bars and Tain is on the other side.
Meanwhile, Ghree must decide what to do with a now contrite adventurer…one of the very group that tried to take Ghree’s child. And is Sirquiz truly reborn?
Sirquiz is dead. What does the other side of mortality look like for a race of undying ancients?
And the Imperium finally brings the hammer down on Ghree and Viscous. Is Tain the one responsible, or will he fall victim as well?
As a dark sorcerer approaches Ghree’s child, Ghree and Viscous rush to stop it. But will they be too late? Meanwhile, Tain’s brought an unwelcome visitor to Viscous’s lab….what are his intentions? All this, while Sirquiz’s human friend lies lies dying on the forest floor…slain by Sirquiz’s husband.
Tain is sent on a mission by the Dwarves to go rough up his compatriots to make sure they don’t endanger the community anymore. But is it something he’ll follow through with? Is it something he can even understand?
And Ghree, Viscous, and Sirquiz plan how to deal with the blight that threatens to destroy the enclave. And what happens when something even more near and dear to them could be destroyed?
Searching for a book to help cure the Elven blight, but instead finding a brutal battle, Ghree, Sirquiz, and Viscous must lie low to avoid the fury of the Imperium. Meanwhile, Tain must step up to do what the Dwarven community things must be done…but will he be willing to see their vision through? And what is that vision?