What wisdom lies beyond the gates of death? What happens when someone above the law is finally put in a cell? And what secrets can be pieced together from fire, dead flesh, and a thirst for vengeance?
What wisdom lies beyond the gates of death? What happens when someone above the law is finally put in a cell? And what secrets can be pieced together from fire, dead flesh, and a thirst for vengeance?
As a dark sorcerer approaches Ghree’s child, Ghree and Viscous rush to stop it. But will they be too late? Meanwhile, Tain’s brought an unwelcome visitor to Viscous’s lab….what are his intentions? All this, while Sirquiz’s human friend lies lies dying on the forest floor…slain by Sirquiz’s husband.
The Governor makes her move against her rival. What can the magistrates do as they face force, fire, and fiendish oni?
Tain is sent on a mission by the Dwarves to go rough up his compatriots to make sure they don’t endanger the community anymore. But is it something he’ll follow through with? Is it something he can even understand?
And Ghree, Viscous, and Sirquiz plan how to deal with the blight that threatens to destroy the enclave. And what happens when something even more near and dear to them could be destroyed?
Yugare seeks the aid of the witch hunter Kuni Renyu and the Governor finally decides that enough is enough, but will the magistrates stand for it?
The third installment of the late Emerald Magistrates journal.
Searching for a book to help cure the Elven blight, but instead finding a brutal battle, Ghree, Sirquiz, and Viscous must lie low to avoid the fury of the Imperium. Meanwhile, Tain must step up to do what the Dwarven community things must be done…but will he be willing to see their vision through? And what is that vision?
We get a sneak peak of the dark place Yugare was searching for. We discover who Aji’s mysterious benefactor is. Yugare’s wife responds to the danger’s to her family by seeking an unexpected ally. And Ishi and Taiyo confront one another about the skeletons they’ve discovered in each other’s closets.
Searching for an ancient tome to help them find a cure to a mystical blight that may destroy the whole enclave, our heroes discover that the Imperium has deemed the needed book as seditious, and too dangerous for the likes of Demihumans.
Aji gains an ally from the wrong side of the law, Yugare learns of a place in the city where only the darkest desires are fulfilled, and Ishi’s investigation into one of his fellow magistrates bares fruit.
In the aftermath of Aji’s delusion, and Yugare stands over his now wounded colleague and must determine why he would attack Yugare’s children. And what could even set the thunder guard on one another as yet another part of the city is in turmoil?
After discovering that one of the trees in her sacred wood is blighted by some mystical pestilence, Sirquiz seeks the help fo Viscous and Ghree to cure her and the community as a whole. Meanwhile, Tain seeks to help a wrongfully imprisoned Dwarf, but may get far more than he bargained for.
Darkness obscures the truth. Yugare finds a secret society that has found an ancient mystery. Aji discovers that his comrades have turned against him. And a dark force that feeds on blood, seeks to bring forth chaos and suffering.
Join an Elf who’s found something dark growing in her forest, a curious Gnome who’s got a laboratory cooking up all kinds of crazy stuff, a Troll who’s hiding the secret progeny of his people away in a hidden grove, and a Dwarf who’s working for the Humans that are keeping them all under their heel.
Yugare discovers what actually spoke to him the night he stared down at a dead horse and heard a dark voice whispering on the wind. Aji’s money issues, injuries, and dark temptations grow worse. Taiyo discovers something about the opium cartels. And Ishi figures out who murdered Horse the merchant.
The first actual episode of This American Dice playtesting a version of the upcoming RPG: Demihumans, a game Designed by Robert Bohl and a production of Evil Hat Games.
Join an Elvin Sparksinger, a Gnomish Inventor, a Troll Greenward, and a Dwarven Lawbinder, as they make a life for themselves in an enclave beset by the human Imperium.
This American Dice presents a play test of Demihumans!
Designed by Rob Bohl and a production of Evil Hat Games, Demihumans explores a Tolkien-esque fantasy world while engaging issues of colonialism, racism, and environmental degradation.
Ishi turns his investigative talent on another magistrate; Aji seeks the help of those connected to the spirits - but may have bitten off more than he can chew; the tentative peace of the city is put in jeopardy with the death of an important merchant; and there is a significant shuffling in the hierarchy of the Emerald Magistrates.
Designed by Robert Bohl and a production of Evil Hat Games, Demihumans explores a Tolkien-esque fantasy world while engaging issues of colonialism, racism, and environmental degradation.