Scale & Shadow Bonus: GM Review of Against the Cult of the Reptile God - Conclusion
The golden age is long over.
Whether by cruel kings, savage beasts, or unwise wizards wielding forgotten magics too great to be contained–dark times are upon us. The only hope for a comfortable life is to delve into what ruins remain to plunder the treasures of your ancestors to sell to the greedy and the foolish.
Be warned, as if flies to a candle, the worst monsters are drawn to the brightest lights and no one is left to save you in the darkness.
The heroes of legend have died long ago. All that remains is:
Scale & Shadow
This time:
The conclusion to Austin and David’s review of the module behind Scale & Shadow: 1982’s Against the Cult of the Reptile God.
Thanks for listening
Topics:
Training for levels
Towns vs. dungeons
Sense of time
Ambushes
Adapting the module to your game
Art and maps
Final thoughts
Fantasy name roundup
The music you heard was:
Mass Extinction by Karl Casey at White Bat Audio and Eleven by Kaupe
Our cover art was created with MidJourney
Scale & Shadow is an actual play of Dungeon World, a game by Sage LaTorra and Adam Koebel with some of the suppliamental material from Perilous Wilds by Lampblack & Brimstone and Flags by Rob Donoghue. For this episode, we used a modified version of “the labyrinth move” from the Gauntlet. Read about it here.
We drew inspiration from Against the Cult of the Reptile God (1982) by Douglas Niles and The Village of Hommlet (1979) by Gary Gygax