The mad cultists of the fish god Soth attempt to awaken their great lord in, where else, but the town of Milton Massachusetts in the 1950s.
All in RPG
Today, This American Dice brings you the fifth episode of Dragon of Icespire Peak from the D&D Essentials kit. Saraphina and friends have cleared out the Dwarven Excavation site, but how will they get back home with a band of hungry orcs standing in their way?
Today, This American Dice brings you the fourth episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. In this episode, Saraphina and friends continue further into the Dwarven Excavation site with the Rockseeker brothers, but will they outwit the terrible traps of the god of greed?
Today, This American Dice brings you the third episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. In this episode Saraphina and friends explore a Dwarven Excavation site and have their very first battle!
Today, This American Dice brings you the second episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit as we take on our first quest: Umbrige Hill. In this episode we’ll be treated to not one, but two original songs by your favorite halfling bard, Saraphina Tealeaf! Hopefully, they’ll help Heal Little Wing Baby!
Today, This American Dice brings you the first episode of Dragon of Icespire Peak (or DOISP) from the D&D Essentials kit. Meet Saraphina Tealeaf and her companions as they receive a Welcome to Phandalin!
Join Austin and Leigh as they discuss tips for running games and look back on the adventures of the Black Stallions…and twenty years of breaking each other’s balls.
The Grand Finale!
Our adventurers come face to face with Rook, leader of the Black Stallions, as he attempts to complete a dark ritual. Will they be able to stop him? And more importantly, will they want to when they learn his secret?
Find out!
With the undead inside the fences and a dispute over who gets to be in the bunker on old man Colton’s farm turning hot, you know there’s going to be trouble.
With Gellan dead, there is only Rook, the last of the Black Stallions, remaining to be found and defeated. But Dormin, has found a magical lamp just like the one in which he had been imprisoned. What awaits these adventurers on their quest?
Find out!
Face to face with Gellan, the wizard of the Black Stallions, our adventurers must determine what his true intentions are. Can they recruit him in their fight against Rook’s dark ritual, or must they kill him.
And what will they do with a tome of unspeakable knowledge and a lamp of familiar power?
Find out!
A dark figure emerges from the Winchester Mansion to wreak havoc on the cast and crew of Ghosts We Gottem!
Plus, will U2 make a cameo? Find out, in the exciting finale!
In their quest to stop the Black Stallions from completing a dark ritual, our adventurers find themselves in a repository of ancient and forbidden knowledge.
Is it guarded by something dark and malevolent…you bet your ass!
Find out!
Down deep in the catacombs of a long forgotten city, our adventurers find magical portals, ancient tomes, and undead minions. Can they stop the evil ritual that may well be happening in the depths of these caverns?
Plus a weird political turn that you wouldn’t expect necessarily.
Find out!
Can Lady Blackbird and the crew of the Owl manage to reunite with the Pirate King Uriah Flint now that they are free from the hold of the Imperial Cruiser the Hand of Sorrow.
What happens when a freed genie, a religious zealot, an amoral thief, and a wide-eyed wizard join together to hunt down a group of the most wanted scum in all the land?
We join our group after they have tracked down the last of the Black Stallions to Hollow Hill, an ancient underground city on the edge of the world. Their they hope to put an end to the Black Stallion scourge once and for all.
Long ago a band of heroes stopped a great evil. If the story ended there, they would have gone down as the shining knights of the realm. But the Black Stallions’ quests lead them down a far darker path. Now they are feared... reviled... villains. What happens when a freed genie, a religious zealot, an amoral thief, and a wide-eyed young wizard join together to hunt down a group of the most wanted scum in all the land?
We join our group after they have tracked down the last of the Black Stallions to Hollow Hill, an ancient underground city on the edge of the world. There, they hope to put an end to the Black Stallion scourge once and for all.
Completing this journey will cost our heroes everything they most value - their freedom, their faith, and perhaps their very lives."
Dungeon World: Hunt for the Black Stallions, a six part series starting this Thursday on This American Dice
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship to take her to her true love, the pirate king Uriah Flint.
However—Just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.
how will lady blackbird and the others escape the hand of sorrow?
What dangers lie in their path?
Will they be able to find the secret lair of the pirate king? if they do, will uriah flint accept lady blackbird as his bride? by the time they get there, will she want him to?