In this episode, Saraphina, Shanjan, and Xanth, the eccentric centaur attempt to summon the dreaded Gorthok the Thunder Boar on behalf of the Anchorites of Talos. What could go wrong?
All in RPG
In this episode, Saraphina, Shanjan, and Xanth, the eccentric centaur attempt to summon the dreaded Gorthok the Thunder Boar on behalf of the Anchorites of Talos. What could go wrong?
Journeying further into Castle Damara, our heroes hope to find the Orb of Dragonkind and stop Bonegnasher the Ogre. They’ve learned that the orb is hidden behind a magical door, but can they find it before Bonegnasher does? Find out!
IIn this episode, Saraphina, Shanjan Kwan, and Xanth, the precocious centaur--along with their uneasy allies, Grannoc and the Tooth-Ripper Orcs--journey to the Circle of Thunder to call forth a champion that might do battle against the dread Dragon of Icespire Peak! But will the ritual be complete before some “friends” from the past catch up to them?
Back in Castle Damara, our heroes meet another worthy foe…one who brings up gumbo a lot more than you would expect. Can they defeat this Cajun creature or will their cause end calamitously? Find out!
In this episode, Saraphina and friends--along with their curious new companion, Xanth the centaur--confront orcs of the Woodland Manse. But can these longtime enemies become allies against the Dragon of Icespire?
Boy did our heroes get their asses handed to them. Is Bonegnasher too much for them to handle? Can they make it to some kind of safety before tenacious trackers overtake them? Find out!
In this episode, Saraphina and friends--along with their strange new companion, Xanth the centaur, embark on a quest to defeat the orcs of the Woodland Manse. But what dangers lurk in this vine-choked mansion?
Having bravely entered the ruins of Castle Damara, our heroes continue their search for the Orb of Dragonkind…but they may bight off more than they can chew. What’s behind an innocuous door that certainly can be the third one they open? find out!
In this episode, Saraphina and friends are ambushed at the Loggers’ Camp by a terrible insectoid monster in the Neverwinter Wood! Will they survive the fearsome might of the infamous ankheg? And don’t they usually travel in packs?
The ogre Bonegnasher is searching for the Orb of Dragonkind. If he finds it we will all be killed or enslaved. Can a team of brave heroes stop him? That’s the question asked by the 1995 Introduction to Advanced Dungeons and Dragons I got when I was a kid…lets see how this bad bitch holds up!
In this episode, Saraphina and friends are ambushed at the Loggers’ Camp by a terrible insectoid monster in the Neverwinter Wood! Will they survive the fearsome might of the infamous ankheg? And don’t they usually travel in packs?
They’ve disrupted a magical ritual as the wizarding college, now the three familiars are about the yank out the eyes of that mean old witch hunter and bring their mistress back to life. Can they seal the deal? And do they finally learn what a foreskin is?
Find out on the finale of The Witch is Dead!
In this episode, Saraphina and friends--along with their guide, a young centaur named Xanth--must do battle with the guardian of the Dragon Barrow in order to earn a magical sword to defeat the evil ice dragon.
Narrowing in on the witch hunter that killed their beloved mistress, the three familiars’s revenge is just a whisker away!
In this episode, Saraphina and friends are ambushed at the Loggers’ Camp by a terrible insectoid monster in the Neverwinter Wood! Will they survive the fearsome might of the infamous ankheg? And don’t they usually travel in packs?
In this episode, Saraphina and friends are ambushed at the Loggers’ Camp by a terrible insectoid monster in the Neverwinter Wood! Will they survive the fearsome might of the infamous ankheg? And don’t they usually travel in packs?
Here it is, the Finale!
Will Don Jon, Silas, and Isagnoma be able to stop whatever this creature is that is capturing all these miners?
Or will the visions of the past lure them to a fate that may be worse than death?
And, what about well sex?
Find out!
Well we messed up a big stupid robot! Hell Yeah!
How are we going to stop whatever has been making these miners disappear?
Can Don Jon and our heroes use this sentinel to solve their problems or will it come back to bite them in the butt?
With old one eyed Walsch Baskin in tow, Don Jon and our gang sets up a trap to shut down the mechanical sentinel guarding the subterranean city.
Can they shove a key WAAAAAAAAAAAAAY up where the sun don’t shine….well, even more so since they’re underground.
Find out!
Why did it have to be Robots?
In order to discover the truth of this underground city and the plague that is coming up from it, out heroes need to disable a massive mechanized monster. Lucky for them, there’s a key to just turn it off. Unluckily for them, it’s guarded by another robot, a deadly chimera.