Will our brave band of bunnies best the odds and keep their promise to Scarlet the Spoonbill?
Or will they be another litter of kits lost before their time?
All in This American Dice
Will our brave band of bunnies best the odds and keep their promise to Scarlet the Spoonbill?
Or will they be another litter of kits lost before their time?
Sundry was presented with an opportunity to bring the Lure Corporation acquisition to Mr. Heck in order to extend his time on earth.
Welker learned of something dangerous Matlock could detect, something that seemed dead, yet followed him.
Ashton learned that, to stop these vampires and to save Regan and himself, they would need to cut the head off the snake.
Darkblade had a vision that he may not be human.
The team headed to the Cypress Knowles Tower Gardens, a place of darkness.
Ready for a fight, they crashed through the front gate, only to find themselves lost, and that Welker had killed Regan with the van.
Staring down the hypnotic eyes of the White King, can Hollow, Briar, and Bun Bun make it back to their warren?
Or will they be a snack for that scaly fiend?
After fighting two different dark creatures in the museum, the Lure Corporation team has learned that they have the abilities of super human strength, the power to turn into animals, and some form of mesmerism.
They believe them to be vampires.
Barely escaping a tense encounter with police, the team learned that many exhibits and items from the museum have been moved.
The Warren is a tabletop role-playing game by Marshall Miller, Published by Bully Pulpit Games, about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.
Rats!
The dark creatures that plague this museum have shown themselves.
Will the Lure Corporation team be able to survive?
And if they do, will they end up fugitives?
Forcing their way into the Palm Coast Natural History Museum after hours, the Lure Corporation team is confronted with eerie visions, frightening discoveries in a basement of bones and dirt, and a nearly rabid guard who seeks to stop them.
As sirens blare outside, something frightening rises from within the basement.
Beset by ribbiting ruffians, the brave adventurers…hard to call them heroes…must fight for their lives.
Can they escape these amphibious foes and find their way to defeat the ferocious chimera-hydra?
Who knows? Find out!
The Lure Corporation team reals from the dark events at the museum gala. Welker suffers mysterious dreams. Ashton’s cryptic visions continue and he and Darkblade ar interviewed by an enigmatic man who speaks of their untested potential. Sundry, meanwhile, was given a new task by the mysterious Man in Black, Mr. Heck; to bring the targets of the Lure Corporations investigations to him
Two sets of cousins sit down to indulge in a hobby they have loved for years and play characters, that while not cousins, are fortune seeking adventures.
Join Rabbi Gabagool, Sketch “The Panther” Sparrow Shanks, and Tibby D as they hunt the dread chimera-hydra.
Attending the gala opening of a new exhibit at the Palm Coast Natural History Museum, the Lure Corporation team discovered something is amiss
While something dark compels Ashton to bring others there, Welker was caught in a compromising position with young Regan, who seemed nearly a woman possessed.
Ashton’s mind has been reeling after being bitten by a man that has disappeared, he’s seen visions, and now suspects there is a link to the the Palm Coast Museum.
Mr. Welker and the team got information that they should look into the exhibit from Romania that will be on display at that very museum and secure themselves tickets to attend the gala exhibit opening.
Is the Chef alive and how did this lonesome wanderer of the wastes live before things fell apart?
The visions blood and death linger over Palmetto City.
Ashton in particular is plagued by them after being bitten by a crazed man he had thought was a friend.
Is the quiet of Palmetto City merely the quiet undermining of all they know and love? Of their sanity?
Or is it the the quiet of something darker metamorphosing?
After terrible unseasonable storms, Palmetto city is eerily quiet.
Does this quiet have anything to do with the Lure Corporation’s mysterious missions abroad and how does it connect to the discovery of an archeologist here in the city?
Is this merely quiet, or prelude to quietus?
Freed from their stone prisons, the worlds greatest wizards fight to stop the evil Emperor and fight to regain their memories of those centuries, millennia, perhaps eons, lost.
The Lure Corporation team has faced down a blood-thirsty werepanther, a vengeful witch, and even a gillman, but when their minds swim with visions of blood, and an ancient force rears its head in Palmetto City, can they face the challenge?
And will they survive?
Freed from their stone prisons, the worlds greatest wizards fight to stop the evil Emperor and fight to regain their memories of those centuries, millennia, perhaps eons, lost.
The team defeated the spirit of a witch who haunted those he wanted to make lonesome.
But rather than deliver that information to the Lure Corporation, they kept it to themselves.