Discovering just how destructive this force, this creature, this monster, is, our unlikely sleuths must figure out how to stop it, before the railroad’s plans are ruined…and perhaps their very lives are forfiet.
All in Monster of the Week
Discovering just how destructive this force, this creature, this monster, is, our unlikely sleuths must figure out how to stop it, before the railroad’s plans are ruined…and perhaps their very lives are forfiet.
Our team of unlikely railroad sleuths have discovered that something far more ancient than they had imagined lurks out in Gizzard Gulch.
Can they unravel the mystery and keep the trains running?
The railroad thought the they had everything under control, but a missing work crew, and hell…a missing engine, baffle them and the folks of Gizard Gulch.
Can an unlikely team set things right?
With our Monster of the Week game - This American Monster - all wrapped up, Austin and David sit down to reflect on the game and provide some advice to Game Masters based on their experience.
With the game’s last session recorded and the Grand Finale released, the gang sits down to reflect on how things went.
If the McElroy’s did it you would be creaming yourselves.
This is it folks. The Grand Finale of This American Monster!
Entering the Terminus, the team faces off against Mr. Heck and the power of Hell itself.
The Leylines have been activated and the team has realized they must act to stop hell from coming to earth.
Now they turn themselves to the heart of the evil plot….but can they stop it?
The team learns of something terrible Welker has done…but was it truly him?
And can they use the power of Matlock’s well to effect something positive? Or has it also been corrupted?
With the life of this Honor Guard literally in Woundweaver Yorag’s hands, can our heroes get to the bottom of the fate of young Blackburn the Lesser, the missing heir apparent of Piranesi?
Who will live and who will die?
The leylines have been activated and the Lure Corporation is carrying out thier plans whether they can control whatever they bring about or not.
The team has faced down Bishop and his elite soldiers, but they have suffered tremendous tolls and put loved ones in danger to do it.
Down in the cistern with their tentative Orc allies…or should we say frenemies….we join our heros as they search for the Heir Apparent of Piranesi.
But are they searching for a corpse? Are they searching for the truth? Or against all odds is this still a rescue mission?
The team knows exactly where the crystal that the Lure Corporation has used to corrupt this leyline node is being kept…and they know that Mr. Bishop is there gaurding it.
What will it mean for Mr. Welker to confront the man who took his life?
And can Sundry trust the man who killed his wife?
On rounds in the woods near the Cypress Knowles Tower Gardens Ranger Pringle hears what he thinks is a gun shot. Cell and radios are jammed.
At the gate are two heavily armed men who have been ripped apart by something huge….it doesn’t take but a second to realize its the same thing that had been killing cattle….the same thing that had been killing animals near the Swamps Head Forrest almost a year ago.
He looks up at the sky and sees the full moon….incredibly weird….it shouldn’t be a full moon for another week.
Beset by doubles of the themselves the Lure Corporation team engaged in deadly combat with demonic doppelgangers.
As more leylines are discovered, the team learns that it must venture to an amusement park.
But what could this place of family fun have to do with the Lure Corporations darker dealings?
And how does it tie into these doppelgangers?
The Lure Corporation team came face-to-face with doppelgangers of themselves and their teammates. Already a false Darkblade, Sundry, and Ash have been killed, each one dying with thick black smoke escaping from their wounds.
The team has learned this is demonic, but to what infernal ends were these creatures brought to this earth?
And what does any of it have to do with the crystal that the Lure Corporation has moved?
What do you do when you can’t believe your eyes?
What do you do when you realize there is another one…of you?
What if you aren’t the real you?
The Lure Corporation team, searching for the locations of powerful leyline intersections, discovers that there are duplicates of themselves.
The team has been tasked with finding the points of power on a series of mystical leylines.
Though some of the team is hesitent to keep working with the Lure Corporation, they agree to look into it.
Several of the points of power are familiar to them, but they have also learned that these lines can be reconfigured to have demonic effects.
A tip from the boss gets the Lure Corporation team up and moving…and dramatic visions get them worried.
Though they don’t know it, this will be their final mystery!
We continue the interlude before our final mystery that sees the Lure Corporation team face conspiracies and powers they are only just discovering…even from within themselves.