Chased off by Orc hounds and javelineers, the team sent to find or avenge Piranesi’s heir apparent find themselves searching of where to go?
And will one of the Honor Guard be the end of Farley?
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Chased off by Orc hounds and javelineers, the team sent to find or avenge Piranesi’s heir apparent find themselves searching of where to go?
And will one of the Honor Guard be the end of Farley?
The Lure Corporation team came face-to-face with doppelgangers of themselves and their teammates. Already a false Darkblade, Sundry, and Ash have been killed, each one dying with thick black smoke escaping from their wounds.
The team has learned this is demonic, but to what infernal ends were these creatures brought to this earth?
And what does any of it have to do with the crystal that the Lure Corporation has moved?
What do you do when you can’t believe your eyes?
What do you do when you realize there is another one…of you?
What if you aren’t the real you?
The Lure Corporation team, searching for the locations of powerful leyline intersections, discovers that there are duplicates of themselves.
As our heroes search the destroyed Orc quarter searching to find or avenge the apparent heir to Piranesi, they have faced down hellacious hounds sent against them by the Orcs.
Now they face magic!
Can they find the heir?
Can they avenge him if need be?
Can they even survive?
The team has been tasked with finding the points of power on a series of mystical leylines.
Though some of the team is hesitent to keep working with the Lure Corporation, they agree to look into it.
Several of the points of power are familiar to them, but they have also learned that these lines can be reconfigured to have demonic effects.
Searching for the lost heir to Piranesi, Blackburn the Lesser, our heroes find themselves on the island that was the Orc quarter.
Destroyed 15 years in an anti-Orc pogrom after Orcs sacked the capital, the heroes have been spotted by a horrific hell hound.
A tip from the boss gets the Lure Corporation team up and moving…and dramatic visions get them worried.
Though they don’t know it, this will be their final mystery!
Tasked by High Priest Valorum to find the heir to Piranesi, or avenge his death if necessary, the team of unlikely heroes has arrived at the Orc quarter which was long ago destroyed in a pogrom.
There is fresh blood on the gateway which once welcomed travelers. Is this a clue or a foul omen?
We continue the interlude before our final mystery that sees the Lure Corporation team face conspiracies and powers they are only just discovering…even from within themselves.
Rumors swirl that the Ocrs that raided Piranesi kidnapped the slain Duke’s youngest son.
Can four unlikely heroes rescue the young heir if he indeed lives?
The interlude before our final mystery sees the Lure Corporation team face conspiracies and powers they are only just discovering…even from within themselves.
A great calamity has befallen the realm.
After all these years, we have yet to heal.
But only a few nights ago Piranesi was raided by Orcs and Duke Hugo Blackburn, his wife, his heir, and more good guardsmen, court members, and fine citizens to count were murdered.
But there may be hope.
The Duke’s youngest son may have been carried off by the fiends for some dark purpose.
Can our heroes save him?
Lets find out who they are and what the world in which we shall adventure is like.
Our cast is
Austin as the GM
David as Pascal
Carl as Donato
Jarad as Farley
and Justin as Khamet
Dungeon World is a game by Sage Latorra and Adam Koebel
With the Demon Dag trapped in the Lure Corporation containment chamber, the team must decide how to deal with an eternal creature of hunger and destruction…all before it reveals the secrets they’ve kept from one another.
This American Monster is a podcast from This American Dice.
Its 7pm, the Mountain Dew is cold, but there’s a different code red….you’re missing a player!
What do you do?
Austin provides some much needed advice and some not so needed periodic echo effects to help you out.
While his team watched him dying of poisoning, Sundry was taunted by Mr. Heck who told him that Darkblade’s death will be necessary to kill the demon Dag.
Back at the Lure Corporation office Abby and Darkblade said goodbye just before a security guard burst into the room to kill him.
And Welker had a heart-to-heart with Dr. McLean about the nature of their work before he was revealed to be possessed as well.
With children being abducted and a group of vampires seeking forbidden knowledge, a ghost, a wizard, a fae and a hunter are perhaps the city’s last line of defense.
Finding that the demon had possessed Addy Zems, the Lure Corporation team was even more surprised to learn that it was holding Darkblade’s mother hostage.
While freeing her and exercising Addy, Sundry was dosed with poison and now lays dying before his comrades.
Ready to start things off, we enter the city when a dark pact has already come to its fruition.
The Lure Corporation team cast a demon out of Virgil Southerland.
In the process, they learned more about one another than they bargained for.
Sundry Charms revealed as having served a demon behind the backs of his comrades.
Darkblade having skulked about and invaded welker’s home to spy on him.
And Welker, not merely being a walking corpse, but having killed Sundry’s wife.
Is it all true?
And can they find the beetles that escaped the exorcism?
Join the CondoCon gang as they create characters for the dark political urban fantasy that is Urban Shadows by ANDREW MEDEIROS and MARK DIAZ TRUMAN.