In this episode, Saraphina and friends take a last stand against the Dragon of Icespire Peak!
In this episode, Saraphina and friends take a last stand against the Dragon of Icespire Peak!
They’ve pumped the ship computer for info, they’ve spoken with the shaken crew, and now they must act to make sure the Star Dreadnought doesn’t fall into the hands of Consortium officers bonded to Brain Worms!
But who can they trust?
Find out on the exciting Finale of Lasers and Feelings: The Raptor vs The Brain Worms!
In this episode, Saraphina and friends must find the two children kidnapped by the Stone Cold Reavers and hidden somewhere in Icespire Hold.
Their mission is to stop the Brain Worms from taking control of the Star Dreadnought, a gigantic Consortium weapon…I mean personal protective device.
Can our intrepid crew stop these squirmy wormy’s from making off with a thing that’s definitely not the Death Star?
Will they fix everything? Or will they find their little red wagons fixed?
Find out on Episode 2 of Lasers and Feelings: The Raptor vs The Brain Worms!
In this episode, Saraphina and friends must find the two children kidnapped by the Stone Cold Reavers and hidden somewhere in Icespire Hold.
The crew of the interstellar scout ship Raptor sets out on another exciting mission. But can they defend the galaxy and their own precious brains from wiggling wicked worms?
And if a war hero is stuck in the bathroom but no one hears him, does he make a sound?
Find out on our first episode of Lasers and Feelings: The Raptor vs The Brain Worms!
In this episode, Saraphina and friends must find the two children kidnapped by the Stone Cold Reavers and hidden somewhere in Icespire Hold.
How can you make sure that the wizard in the tower, the dragon in its lair, the alien empress in the galactic war sphere, terrifying, impressive villains?
Join Austin and David as they discuss ways to make bad guys scary in RPGs.
Also, way more Star Wars than even you nerds would expect.
In this episode, Saraphina and friends must fight their way past the Stone Cold Reavers without waking Cryovain, the Dragon of Icespire Peak.
NEVER SPLIT THE PARTY!
Expert advice, or incorrect axiom?
Join Austin and David as they discuss why splitting the party is considered so bad and how it can be dealt with to keep the fun going at the table.
In this episode, Saraphina and friends must fight their way past the Stone Cold Reavers without waking Cryovain, the Dragon of Icespire Peak.
How the hell is Kelly going to fix this?
Healthcare, funding, crime…?
Find out how these issues are dealt with on Mars!
In this episode, Saraphina and friends have made it into Icespire Hold without waking, Cryovain, the ice dragon on the roof. But the cold keep itself has become a temporary home to the infamous Stone Cold Reavers and they are not known for being very welcoming.
Mars Colony is dying!
The Savior of the Colony has put forward a universal basic income….
Will it work?
In this episode, Saraphina and Shanjan must race up the mountain to save two kidnapped children from Phandalin before they’re fed to the Dragon of Icespire Peak!
Mars Colony is dying!
Kelly Perkins has been brought in as an advisor, hopefully to be the savior of the colony.
Can she save the red planet or will she embarrass herself and the premise of space travel.
And will there be a lot of drunken political ramblings?
In this episode, Saraphina and Shanjan must race up the mountain to save two kidnapped children from Phandalin before they’re fed to the Dragon of Icespire Peak!
How do you handle hierarchies, leadership and command in your game?
Well, here’s some advice on how to deal with that, and the inevitable issues you’ll encounter.
Check it out from This American Dice!
In this episode, Saraphina and Shanjan return home to Phandalin to decide what to do next. Will this be a relaxing visit or merely the calm before the dragon?
Bask in some wisdom regarding how to run mysteries in RPGs. Some dos, some don’ts that will help you to resist the urge to “Give it up Jake…it’s Chinatown.”
Get it?
Mostly Austin offers up his 26 years of mistakes for you to learn from.