The Leylines have been activated and the team has realized they must act to stop hell from coming to earth.
Now they turn themselves to the heart of the evil plot….but can they stop it?
The Leylines have been activated and the team has realized they must act to stop hell from coming to earth.
Now they turn themselves to the heart of the evil plot….but can they stop it?
With Blackburn the Lesser, the heir apparent to Piranesi, found, our heros must return him safely to his home.
They have learned that Woundweaver Yorag is not merely one Orcish warrior; will they findout the true meaning of the title?
The team learns of something terrible Welker has done…but was it truly him?
And can they use the power of Matlock’s well to effect something positive? Or has it also been corrupted?
In the session that gave us episodes 9 and 10 we had a lot of stuff we cut out.
If you are interested, I have included the audio here on the site, but not in the Podcast feed.
With the life of this Honor Guard literally in Woundweaver Yorag’s hands, can our heroes get to the bottom of the fate of young Blackburn the Lesser, the missing heir apparent of Piranesi?
Who will live and who will die?
The leylines have been activated and the Lure Corporation is carrying out thier plans whether they can control whatever they bring about or not.
The team has faced down Bishop and his elite soldiers, but they have suffered tremendous tolls and put loved ones in danger to do it.
Down in the cistern with their tentative Orc allies…or should we say frenemies….we join our heros as they search for the Heir Apparent of Piranesi.
But are they searching for a corpse? Are they searching for the truth? Or against all odds is this still a rescue mission?
The team knows exactly where the crystal that the Lure Corporation has used to corrupt this leyline node is being kept…and they know that Mr. Bishop is there gaurding it.
What will it mean for Mr. Welker to confront the man who took his life?
And can Sundry trust the man who killed his wife?
Down in the cistern the team faces off against Orcs that have chased the Duke apparent down to he and his Honor Guard’s hold out.
Can they win the day and save this royal child?
Or is it too late?
On rounds in the woods near the Cypress Knowles Tower Gardens Ranger Pringle hears what he thinks is a gun shot. Cell and radios are jammed.
At the gate are two heavily armed men who have been ripped apart by something huge….it doesn’t take but a second to realize its the same thing that had been killing cattle….the same thing that had been killing animals near the Swamps Head Forrest almost a year ago.
He looks up at the sky and sees the full moon….incredibly weird….it shouldn’t be a full moon for another week.
Entering the network of cisterns and wells beneath the destroyed Orcish Quarter, the team continues their effort to find or avenge the heir apparent of Piranesi.
They know the Honor Guard came this way…and they know they weren’t alone.
But what dangers await them?
Beset by doubles of the themselves the Lure Corporation team engaged in deadly combat with demonic doppelgangers.
As more leylines are discovered, the team learns that it must venture to an amusement park.
But what could this place of family fun have to do with the Lure Corporations darker dealings?
And how does it tie into these doppelgangers?
Chased off by Orc hounds and javelineers, the team sent to find or avenge Piranesi’s heir apparent find themselves searching of where to go?
And will one of the Honor Guard be the end of Farley?
The Lure Corporation team came face-to-face with doppelgangers of themselves and their teammates. Already a false Darkblade, Sundry, and Ash have been killed, each one dying with thick black smoke escaping from their wounds.
The team has learned this is demonic, but to what infernal ends were these creatures brought to this earth?
And what does any of it have to do with the crystal that the Lure Corporation has moved?
The team sent to find or avenge Piranesi’s heir apparent engaged in a bloody battle with Orc warriors and lived,
They’ve chased off an Orc shaman and felled 4 of the mighty orcs, but where do they turn now?
Are they too wounded to turn at all?
What do you do when you can’t believe your eyes?
What do you do when you realize there is another one…of you?
What if you aren’t the real you?
The Lure Corporation team, searching for the locations of powerful leyline intersections, discovers that there are duplicates of themselves.
As our heroes search the destroyed Orc quarter searching to find or avenge the apparent heir to Piranesi, they have faced down hellacious hounds sent against them by the Orcs.
Now they face magic!
Can they find the heir?
Can they avenge him if need be?
Can they even survive?
The team has been tasked with finding the points of power on a series of mystical leylines.
Though some of the team is hesitent to keep working with the Lure Corporation, they agree to look into it.
Several of the points of power are familiar to them, but they have also learned that these lines can be reconfigured to have demonic effects.
Searching for the lost heir to Piranesi, Blackburn the Lesser, our heroes find themselves on the island that was the Orc quarter.
Destroyed 15 years in an anti-Orc pogrom after Orcs sacked the capital, the heroes have been spotted by a horrific hell hound.
A tip from the boss gets the Lure Corporation team up and moving…and dramatic visions get them worried.
Though they don’t know it, this will be their final mystery!