Our team of unlikely railroad sleuths have discovered that something far more ancient than they had imagined lurks out in Gizzard Gulch.
Can they unravel the mystery and keep the trains running?
The railroad thought the they had everything under control, but a missing work crew, and hell…a missing engine, baffle them and the folks of Gizard Gulch.
Can an unlikely team set things right?
In the midst of this dark and foreboding place, a figure has emerged to threaten our heroes.
Can they do away with whatever malevolent force was brought here all those years ago?
Our heroes have arrived in the town where long ago something dark was hidden away.
They are strangers in an unwelcoming environment.
Can they find their way to the forbidden mysteries sealed away years ago?
Something dark was summoned years ago.
Can our heroes grant a dying man’s request to seal it up, or is it all the nonsense of an old man?
A dying man asks one last favor, to right a wrong he committed as a youth.
What dark mysteries lie in his past, and behind sealed doors, and seals of other kinds?
The wolves have been defeated, but what now?
The elements themselves may try to kill our heroes.
Can they survive?
Tasked by Mother Tusk….who, yes, is a talking walrus…to rescue her beloved Spritzel…who, yes, is an otter with an earring…our team of adventurers sets out on a perilous quest.
The CondoCon crew tackles the D&D 5E!
If you like talking animals and characters with whacky voices and whacky characters with no voices, you’ll love this.
On the trail of Lead-Ro Tlakros, the Weequay upstart that thinks he can replace Jabba the Hutt as the number one scumbag on Tattoine, Bobba Fett’s apprentice bounty hunters are a womprat’s hair away from cashing in on a big prize.