With the life of this Honor Guard literally in Woundweaver Yorag’s hands, can our heroes get to the bottom of the fate of young Blackburn the Lesser, the missing heir apparent of Piranesi?
Who will live and who will die?
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With the life of this Honor Guard literally in Woundweaver Yorag’s hands, can our heroes get to the bottom of the fate of young Blackburn the Lesser, the missing heir apparent of Piranesi?
Who will live and who will die?
Down in the cistern the team faces off against Orcs that have chased the Duke apparent down to he and his Honor Guard’s hold out.
Can they win the day and save this royal child?
Or is it too late?
Entering the network of cisterns and wells beneath the destroyed Orcish Quarter, the team continues their effort to find or avenge the heir apparent of Piranesi.
They know the Honor Guard came this way…and they know they weren’t alone.
But what dangers await them?
Chased off by Orc hounds and javelineers, the team sent to find or avenge Piranesi’s heir apparent find themselves searching of where to go?
And will one of the Honor Guard be the end of Farley?
As our heroes search the destroyed Orc quarter searching to find or avenge the apparent heir to Piranesi, they have faced down hellacious hounds sent against them by the Orcs.
Now they face magic!
Can they find the heir?
Can they avenge him if need be?
Can they even survive?
Searching for the lost heir to Piranesi, Blackburn the Lesser, our heroes find themselves on the island that was the Orc quarter.
Destroyed 15 years in an anti-Orc pogrom after Orcs sacked the capital, the heroes have been spotted by a horrific hell hound.
Tasked by High Priest Valorum to find the heir to Piranesi, or avenge his death if necessary, the team of unlikely heroes has arrived at the Orc quarter which was long ago destroyed in a pogrom.
There is fresh blood on the gateway which once welcomed travelers. Is this a clue or a foul omen?
Rumors swirl that the Ocrs that raided Piranesi kidnapped the slain Duke’s youngest son.
Can four unlikely heroes rescue the young heir if he indeed lives?
A great calamity has befallen the realm.
After all these years, we have yet to heal.
But only a few nights ago Piranesi was raided by Orcs and Duke Hugo Blackburn, his wife, his heir, and more good guardsmen, court members, and fine citizens to count were murdered.
But there may be hope.
The Duke’s youngest son may have been carried off by the fiends for some dark purpose.
Can our heroes save him?
Lets find out who they are and what the world in which we shall adventure is like.
Our cast is
Austin as the GM
David as Pascal
Carl as Donato
Jarad as Farley
and Justin as Khamet
Dungeon World is a game by Sage Latorra and Adam Koebel
Beset by ribbiting ruffians, the brave adventurers…hard to call them heroes…must fight for their lives.
Can they escape these amphibious foes and find their way to defeat the ferocious chimera-hydra?
Who knows? Find out!
Two sets of cousins sit down to indulge in a hobby they have loved for years and play characters, that while not cousins, are fortune seeking adventures.
Join Rabbi Gabagool, Sketch “The Panther” Sparrow Shanks, and Tibby D as they hunt the dread chimera-hydra.
The big finale! Face to face with Bonegnasher once again, our heroes must defeat him before he finds the Orb of Dragonkind. But last time they faced the dread ogre, he really whipped their asses. Will he do it again? Find out!
Journeying further into Castle Damara, our heroes hope to find the Orb of Dragonkind and stop Bonegnasher the Ogre. They’ve learned that the orb is hidden behind a magical door, but can they find it before Bonegnasher does? Find out!
Back in Castle Damara, our heroes meet another worthy foe…one who brings up gumbo a lot more than you would expect. Can they defeat this Cajun creature or will their cause end calamitously? Find out!
Boy did our heroes get their asses handed to them. Is Bonegnasher too much for them to handle? Can they make it to some kind of safety before tenacious trackers overtake them? Find out!
Having bravely entered the ruins of Castle Damara, our heroes continue their search for the Orb of Dragonkind…but they may bight off more than they can chew. What’s behind an innocuous door that certainly can be the third one they open? find out!
The ogre Bonegnasher is searching for the Orb of Dragonkind. If he finds it we will all be killed or enslaved. Can a team of brave heroes stop him? That’s the question asked by the 1995 Introduction to Advanced Dungeons and Dragons I got when I was a kid…lets see how this bad bitch holds up!
Here it is, the Finale!
Will Don Jon, Silas, and Isagnoma be able to stop whatever this creature is that is capturing all these miners?
Or will the visions of the past lure them to a fate that may be worse than death?
And, what about well sex?
Find out!
Well we messed up a big stupid robot! Hell Yeah!
How are we going to stop whatever has been making these miners disappear?
Can Don Jon and our heroes use this sentinel to solve their problems or will it come back to bite them in the butt?
With old one eyed Walsch Baskin in tow, Don Jon and our gang sets up a trap to shut down the mechanical sentinel guarding the subterranean city.
Can they shove a key WAAAAAAAAAAAAAY up where the sun don’t shine….well, even more so since they’re underground.
Find out!